I wanted to create a Style of grass similar to the foliage seen through out Zelda Breath of the Wild. I created this project through the use of sculpting a 3D Model in Blender and then in Unreal Engine 5 I animated it to create a Wind Effect. I turned off shadows in order to create the soft cartoon look. In order to create the illusion of shadows I added a gradient to the grass so it is darker on on the bottom.
Field with blueprints showing the texture overlay moving over field with a wind modifier to give illusion of grass rolling in the wind. I turned off the shadows and instead opted to add a gradient in order to give it that look I was going for.