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Unreal Engine 5 Field

I wanted to create a Style of grass similar to the foliage seen through out Zelda Breath of the Wild. I created this project through the use of sculpting a 3D Model in Blender and then in Unreal Engine 5 I animated it to create a Wind Effect. I turned off shadows in order to create the soft cartoon look. In order to create the illusion of shadows I added a gradient to the grass so it is darker on on the bottom.

Field with blueprints showing the texture overlay moving over field with a wind modifier to give illusion of grass rolling in the wind. I turned off the shadows and instead opted to add a gradient in order to give it that look I was going for.

Zoom out of field with a texture overlaid on top in order to give a sense of variety.

Zoom out of field with a texture overlaid on top in order to give a sense of variety.

Field before a texture was overlaid.

Field before a texture was overlaid.